“Many of us find gamification not offensive to game *developers* but an insult to Actual Games. And, for some of us, an insult to actual people who are the targets of gamification efforts. Not denying that they can often *work* given that slot machines work, quite well, by employing many of the same underlying principles.”—
“I didnt know you could steal your own life. And I didnt know that it would bring you no more benefit than about anything else you might steal. I think I done the best with it I knew how but it still wasnt mine. It never has been.”—Cormac McCarthy "No Country for Old Men"
“the dangers of venturing outside your area of expertise is that someone will mercilessly point out your overconfident missteps, as happens here. Unless, of course, your new field is social media, in which case there are hundreds of thousands of sycophantic circlejerkers ready to retweet, link back, and Like your misbegotten ill-conceived content-free mindless dribblings.”—Four short links: 27 April 2011 - O’Reilly Radar
If you say that one more time I swear I will bite your nose clean off at which point I’m sure you will label me “cord cutters’ nose chomper” which doesn’t really help my cause so I might as well just drop the whole idea and maybe just give you an evil stare instead.
“A proponent of psychic warfare, Stubblebine was involved in a U.S. military project to create “a breed of ‘super soldier’” who would “have the ability to become invisible at will and to walk through walls”. Stubblebine reportedly attempted to walk through walls himself, without success. He features prominently in Jon Ronson’s book Men Who Stare at Goats.”—Albert Stubblebine - Wikipedia, the free encyclopedia
“The mistake was a lack of customer focus. I know, I know: “They ran a survey! Customers loved the idea!” But that’s exactly the problem. Walmart didn’t pursue the question of what customers wanted. Instead, Walmart came up with the answer first, then asked customers to agree to it. That’s exactly the wrong thing to do, because it ignores customers while attempting to fool stakeholders into thinking that the strategy is customer-centered. Put another way, Walmart based this incredibly expensive misadventure on what customers said, rather than what they did. And the customer experience is all about what customers do. In real life. No hypotheticals. Walmart acted without considering the customer experience, and that was a big mistake.”—